Saturday, 2 December 2017

Latest Phantasmal Update

It's been a long time coming, but we have a content update!

  • Volumetric Light has now been added to the main player's torch
  • A new rare Desert Eagle has been added to the game - it's very powerful, but also very loud and ammo is scarce!
  • New charging animations have been added for the pipe and the wood plank

Thursday, 9 November 2017

Wednesday, 26 July 2017

The Legend of Tobimaru

I'm helping out a good friend with the Legend of Tobimaru - a metroidvania Ninja Game!

Tuesday, 2 August 2016

Saturday, 25 June 2016

Added some simple UI elements

Added some simple UI elements for the security cameras today just to get a feel for the atmosphere.  Also the player now has a limited sprint.

Wednesday, 22 June 2016

A new concept for a Cooperative Survival Horror

Hi All,
We're just on the verge of starting to wind down our current horror game and a couple of the team are starting to prototype our next game which will be a cooperative survival horror.

Think of it as a cross betweenFive Nights at Freddie's and Alien Isolation (Safe Haven).

The premise of the game is there are two players, the Operator and the Runner, who are trying to escape a level.

The Operator is based inside a security room where she has a number of surveillance cameras at her disposal.

The Runner is in the level/maze itself who has objectives to accomplish, and is being stalked by a creature.

The Operator and Runner have to work closely together and communicate effectively for both to survive and escape together.

Initial Concepts
Using UNet, we currently have a really simple prototype going with objectives, the creature, and the 2 players.

It is possible currently to spawn more than 1 runner into the level - so we will be exploring that too.

Here's a shot of the prototype with a sci-fi template level.