Wednesday 12 November 2014

Just been doing some research with our new procedural generation system.

The second version will be much easier to use as well as more complex.  We'll be able to generate much better levels with this one - including mixing in some preset rooms with the randomized ones.



Hello everyone!

After having our previous wordpress blog hacked a number of times, I've decided to move things to Blogger.  This should work out a lot better than my previous efforts.

I'll post regularly about development right here about Phantasmal - so stay tuned!